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New dedicated server | downtimes | finished

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In the past weeks we have been researching and testing new dedicated servers. Due to the current dedicated server being on pretty old core software (kernel), a switch of server was inevitable at some point. With this update of the dedicated server we try to reach more performance, better structure and more possibilities for ourselves. Last but not least, this gives us the opportunity to remove unused and unnecessary part, some even saving us some money monthly.




What is going to happen?

Due to this being a dynamic process, we cannot promise exact dates, times and durations. First we will transfer both our SA:MP gameservers and their databases. Their IPs will not change and if you miss the downtime, you might not even notice that the server changed. Later this week we will transfer our web server and all our websites and forums.






None, everything is finished.







28th November, estimated at 13:30 (CET)

Downtime for: Mudoo RPG, CoD: Global Warfare

Duration: roughly 30 minutes

Start: 14:00 CET

Result: success

Downtime: 1 hour and 30 minutes

Details can be found in this post: click



1st December, estimated start at 14:00 (CET)

Downtime for: all websites, forum and panels

Duration: whole day in phases

Information: click

Result: success

Downtime: around 1 hour



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Server timezone, thus CET. Bit behind in schedule at the moment. Estimated downtime will start in about 30 minutes.


Follow the announcements message on discord for the actual status.

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Too late mate, it just came back up already.

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Today around 14:00 the updating process and the downtime finally started. Due to all preparation the expected downtime was a maximum of 30 minutes. However due to certain circumstances this ended up being 1 hour and 30 minutes. After that all our game services have been running smoothly and without trouble on our new dedicated server. My apologies for the unexpected extra downtime.


In the past weeks we have been working to asses everything needed and seemed to have overlooked a few things. Let me quickly evaluate for you what went wrong in this downtime.


Database server

The wrong database service was setup during the preparations. Only when importing some data after the downtime had already started, we noticed a certain edge case functionality did not work. This meant all the preparations in terms of accounts and permissions had to be voided. Within the downtime I managed to fully reinstall the database server and get all the basic settings configured in order to run the main SA:MP RPG server.



Our host seemed to have a bug in showing the status of a certain firewall. This caused the server to be displayed offline for a lot players, even after it was successfully turned on.


Internal networking

Due to a mistake in our internal networking, our SA:MP CoD: Global Warfare server could not connect to the database service. This problem went unnoticed during the testing phase because at that point other IP addresses were used (the final IP addresses were at that point still used by the old dedicated server). After discovering a solution, also this server could immediately resume their services.




This weekend, probably Saturday, we will be transferring our web server. Downtime of different sites, forums and panels can be expected. We try to keep them to a minimum, however expect interruptions for the whole day. We will keep you informed through this topic and the discord announcements channel.


This will not effect the discord and game servers (except /help being down).


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We will start moving websites around very soon. At the moment we are still evaluating what exactly has to be done and what the impact will be. Except for the forums, not much downtime is expected. We will keep you informed through this topic and the discord announcements channel.


Main site and panels

0 downtime expected



0 downtime expected


This forum

30 minutes downtime expected


Sagov.us forums

3 hours downtime expected


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