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Luzziz

Honorable Ex Manager
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Posts posted by Luzziz

  1. I recently discovered someone talking about having black market that has all kind of cases innit. I had an idea about black market where players invidually can put up auctions and be anonymous, this would increase the market for the criminals even when they are offline. It woulf be like this, player deposits their shit on the black market and people can buy it. Their phone number could the only thing that can be up as contact information.

     

    Example:

     

    Player1 puts up quantity of 20 m4 cases for 25,000$ each.

    Player2 sees the auction and decides to buy 10 of them.

    Player3 sees the auction and decides to buy 5 of them.

    Player4 sees the auction and decides to buy 5 of them. 

     

    This is how black market could work if it is interesting enough. Same goes to other illegal things as Weed, Heroin and so on it could the criminal market. 

     

  2. Let us talk about the turf system, it has to be added some kind of cooldown to it because right now people can get killed and go capturing it once again.
     

    This is how the scenario was played out: CSC started to capture the turf with 8 people and we arrived at the turf, we killed people so the capturing got interrupted and they failed, we thought this would get a cooldown or that they couldn't capture it again, but nah it went 10 minutes and they were capturing it once again with the same members as before. That is pure bullshit to me and for others as well, I'm not mad that they captured it, I'm just triggered how it all got unfair in this situation.
     

    They even advanced their technique in this last turf attack where they succeeded to capture our turf, they called the whole SWAT/PD force so they would be the "innocent" kids in that scenario which is more than fucked up. It is like calling a private mercenary to watch out for you, but instead of calling private mercenaries you are calling the whole legal PD for it and don't even shoot, saying that they are the innocent persons. It is funny how they prepare this as well because when we were at HQ regrouping we saw a SWAT member driving towards that direction and we were not even at that place when they called in SWAT.
     

    Fix a cooldown for failing turfs or remove it, because this is just a DM feast. @Michelle has a point with this, it is pure DM and no one does RP at all.  this is an example of how this would play out if they failed multiple times.
     

    Capturing the turf.
    People die.
    Failing the turf.
    10 minutes of passing.
    Capturing the turf.
    People die.
    Failing the turf.
    10 minutes of passing.
    Capturing the turf.
    People die.
    Failing the turf.
    10 minutes of passing.
    Capturing the turf.
    People die.
    Failing the turf.
    10 minutes of passing.
    Capturing the turf.
    People die.
    Failing the turf.
    10 minutes of passing.
    Capturing the turf.
    People die.
    Failing the turf.
    10 minutes of passing.
    Capturing the turf.
    People die.
    Succeeding to capture the turf.

     

     

    • Like 2
  3. In-game name: Roberto_Gambino
    Registration date: 5 Sep 2018
    Most recent punishment, type and date: I got punished at 21th december for insulting people. (I've had plenty of punishments recently but they were revoked because it was fault punishment)
    Current group membership: SAPD Volunteer - SAFD Volunteer - SAIMP Impounder - The Gambino Family as Consigliere.
    Previous group membership: GS9(Grove street)
    Motive for joining the council: I want to improve alot in all of the groups and it isn't just about others but mine aswell, after I've got the temporarely leadership from Carlo I thought of improving Gambino in many such scenarios as not breaking OOC stuff in IC stuff, I'm trying deeply to improve this group meanwhile I want to improve others groups aswell and not just mine, I want it to be an atmosphere where everyone can take IC things just for IC things which few groups doesn't do, I can think of plenty things that can be changed for all the groups and that I'm fit for this position. I won't state any suggestions in here because the list would be too long but if I get taken those will be revealed to you.
    Three positive and negative attributes about yourself: Positive: I'm neutral in any case of scenarios, I'm non-stop working out things no matter what & I'm a good listener. --- Negative: I get angry often, I'm honest and say what I think about others & I often argue about non sense shit because I find it funny.

  4. 4 minutes ago, Spike said:

    First of all, you don't seem to actually try and roleplay like an actual mafia. Here's what you do:

    > Kidnaps some

    > Calls 911 telling you kidnapped someone

    > SWAT gets sent in

    > Massive shootout

    > Criminals get killed

    > SWAT OP

    It is already concluded, I don't know why you are still commenting on this topic, just leave already spike.

    It is the command we're focusing on now, because it shouldn't be allowed to do such a thing. 660+ damage under 5 minutes, not broken at all it was fun to kill that person 3x times. anyways it isn't about this whole armour thing when they have 200 armour, I talked about them having less cooldown and they have which was confirmed by one, they can rearm theirself under 1 minute after being shot and we have around 2-3 minutes till we can rearm which makes it impossible to run back and armour up and have 4 others hold up the defense, they will lose the defense for sure after doing it and I've tried to run back myself and armour up but SWAT could kill all of the others ones within 2 minutes because of their armour that they can get easier than us.

    I don't want to argue anymore so lets keep focusing on how broken that command is and that it should be fixed.

     

  5. Just stop argue about irrelevant shit, you don't gain anything by doing it. Everything is concluded and we know the problem isn't about SWAT having the 200 armour(which is still getting a nerf to 150 armour) but it is the command where your teammate can armour the other one if he haven't been shot which in my eyes an broken command that has to be fixed.

    • Popcorn 1
  6. 3 minutes ago, Unknownity said:

    Yes why settle for something that needs effort when you can get it fixed 😊

    something something SAAF unbalanced something tanks and hydras something despite sticking with regulations of usage and using /cry afterwards because greater firepower was returned after someone shot a RPG 


    There is a difference between unbalanced and broken If you haven't figured it out yet. Don't bring up things that are "unbalanced" when I clearly stated out that the command is broken when LocMax just clarified it for us.

    I don't know why you still bothering to reply here,, you are just here to prove something that isn't relevant to this topic, so please stop reply with your irrelevant topics and move one.

  7. 4 minutes ago, Unknownity said:

    How about using smart tactics on keeping a few people outside to flank at some point during breach than focusing all your firepower and furniture on a interior?

    big brain think

    I already thought of that my beatiful friend, but why should I think of that when the thing is broken and he can simply fix it?

    think with your brain before you post anything more, it isn't optimized like your brain so it should be fixed for sure in the near future..

  8. 6 minutes ago, LocMax said:

    the cops are able to get reequipped outside by a person who does not get shot or does not shoot (script enforced) - I believe the change to this script people propose would be to make it so person who was recently damaged cannot be equipped by anybody as opposed to now?

    Oh so that is why two people always stand outside and armour them? I find that more than just broken, I find that devastating. Of course that needs to be changed imo because that seems just over the line.

  9. 2 minutes ago, Macon Ravenwood said:

    Too bad for you then. Maybe use your brains and not your tears and you MIGHT win. I have personally deployed SWAT on suspects plenty of times, some of which, cases when suspects either won against us or escaped. It's not impossible, it just takes an IQ level above 30.


    I think you are looking at the wrong guy in here, you shoud look in the mirror and say that to yourself because running around like a headless chicken to the other side isn't the play you want to do, you basically took useless damage when jumping over but I guess with your special treatment you don't care lmao.

  10. 6 minutes ago, Macon Ravenwood said:

    Then wait for as long as you have to wait. Btw, /use case cooldown is less than /equip cooldown as far as I know, or at least equal.

     

    Simply go deeper in the interior and rearm, then pop out again. Or don't start shooting at cops in the first place ????? Mess with the police where you can actually escape instead of trapping yourself and then crying for hours why you lost just because you suck


    You are literally saying that we should go and hide for 2 minutes when you have 1 minute advantage to get out and in for rearming?

    You wouldn't stand a chance at all if you were a criminal, you would suggest these kind of things if you were. SWAT isn't the most efficient squad on this server, you guys can't even play without refilling your armour. If we had the 1 minute advantage like you have, we would for sure win fights like this no matter what but we don't have that special treatment like you guys have :)

     

  11. 2 minutes ago, Macon Ravenwood said:

    We refilled more than once because we can. Because we were at the door and could easily get out and RPly grab a new armour. Why didn't you refill?

    Because you have 1 minute cooldown and we dont smartass. :)


    That is why I posted this topic.

  12. 10 minutes ago, Oldman said:

    I have to break your world here, the body you are inspecting is mine and before we arrived to your rp aCtioN we had a training with CSD and that's where I got a new armour before reaching your HQ, if you'd think with your head and see that the damages were more than 5 minutes ago you'd realize that I didn't go out and get re-armoured nor did I take any excessive damage from you. So quit the whining and crying.


    and why is that relevant in this scenario? I don't care if you trained with CSD the actual E L I T E squad, you took 660+ damage under this hostage situation which clearly shows that you refilled more than once under it, it also shows that you were damaged under 10 minutes if you can count properly... It was 10 minutes of pure damage logs and you were in that hostage situation for 20-30 minutes at least so I highly doubt that you received any damage from the training that shows in that death logs.

  13. 58 minutes ago, Unknownity said:

    Its not supposed to be balanced.

    Police are supposed to have an advantage or else the city would be ruled by crime.

    Use brain,most criminals are able to shoot down regular duty cops.

    Making them able to shoot down SWAT just as the same is retarded and besides SWAT only gets deployed in high threatening situations,where they would level the playing field.

     

    Be happy that ballistic riot shields arent properly working yet which are specificly used to be unfair against hostiles and using them in CQC situations such your anti cop interior with a deagle is not gonna be fun for you.

     

    You are basically saying that having 200 armour and 1-minute cooldown for refilling armour is balanced, It should have some minor adjustments for sure otherwise it is just retarded imo.
     

    Of course, they should have advantages, but they have enough advantages to take down a whole squad of 20 players without any problems if they can play smart and have good aim, they don't even have to be tactical when they breach in and even if you think they are being tactical and throwing in one man like a waterfall I would recommend you to see how tactics works, because they are basically just rushing in like gods and jump to the other side and gets damaged but they are just saying "meh" and moving on because they know they can just refill after 1 minute.. just do police rush and you'll win basically. I don't see any unfair gameplay by them being over 10+ people but their time on refilling their armour is really retarded, you basically become a new person when you come inside again.. They have less time than us to refill their armour when it doesn't even make sense like I said before I'm fine with them having 200 armour. I'm just curious about how he could receive more than 660+ damage under 5 minutes and still be alive, can't you see it with your own eyes that this is broken as hell? It's like we killed him 3x times and almost 4x times. Make it balanced or just get better at the game basically, because right now I can't see the SWAT doing so much effort with that armour than just running in like headless chickens and die, I can see CSD doing better work than them and they are more skilled imo.
     

    Criminals can often shoot down most of the cops because they are much more skilled in handling their aim, it might be "retarded" if that was the case, but I'm not talking about their armour in this post I'm mostly talking about their 1-minute cooldown like I stated before.  They shouldn't be able to have something that is overpowered just because they should "level with the criminals"???? It isn't balanced at all, they ain't levelling things for shit.
     

    I haven't fought against someone using ballistic riot shield and probably will never do because this is the last time I kidnap someone as criminal because I want to have fun, I don't see how this is fun for you guys when people like the SWAT team can't even do their proper job there are suppose to be the most efficient squad on this server but they are literally garbage and the only thing I can see in my own mind with that 200 armour and 1 min armour cooldown is that they need special treatment so they can do their job properly and eliminate the kidnappers or w.e they are facing.

     

    1 hour ago, Oldman said:

    In all seriousness, when do you see mafia kidnap some guy and then call the PD on themselves? I suggest you call the family/group the guy is part of, some relative or a friend of the hostage not the PD to come down there and kill you all again and again and again. You don't want 10 guys to storm you? Don't call us to come and do that to your poor souls. 


    I think you haven't read the topic at all, what did I state in my topic? I will explain it to you so you don't have to embarrass yourself once again and bring up irrelevant things to this topic.

    1. I talked about how people are thinking about the wrong thing, it isn't about SWAT having 200 armour it is about them having the ability to armour themselfs in a overpowered way and go in as a new person.

    2. I show you proof what I meant by that, this guy had 10-5 minutes of those kills and recieved over 660+ damage within 5 minutes, does that sound balanced to you my friend?

    3. I state out examples so you could see how the difference between armour matters, I didn't add the time there because I want that out from those examples and show you that you would still be overpowered with 10+ regular cops/CSD/SWAT in your squad. It would be fair if the SWAT could do something efficient when they breach but they ain't.

    4. I clearly state out that the armour value isn't the thing we're suppose to focus on and that they should change the cooldown of armour instead of changing the armour because it seems more overpowered to refill in that time they have right now.

    c4f9590eaebfab7526105745cc2a9f5f.thumb.png.1186e616e5c1f70697d63f37f01ceb23.png


    f96f1a06596adfb92687f05d00c30095.thumb.png.880173314df18ebc99d63c7bd3e49241.png



     

  14. 24 minutes ago, Macon Ravenwood said:

    Add /cry instead, it's better

     


    You are so funny Macon, maybe you should go and train assemble your weapon a little more, your weapon felt in pieces when you were shooting before.

     

    7 minutes ago, Oldman said:

    Go play at a DM server with your calculations


    "Third, don't fight or argue in the suggestions. Respect each other's ideas and suggestions, agree with them or disagree with them, but do not create debates or argues that will extend into personal attacks from one party against another. Keep it civilized. You don't need to agree with everything, but you do need to respect it."

    @Oldman I guess you don't know what "balancing" means and I don't mind explaining to you when you seem incompetent to understand one simple rule, either respect it or don't comment at all and to answer your irrelevant comment I would say this is just what I suggest just to decrease the big force acting like gods when they can simply get overstomped in some scenarios. If you can't handle to get driven over by players with more skills than you, I think you should train your aim and don't come with "It Is Rp SeRvEr We NoT AlLoWeD tO sHoOt" because we ain't random deathmatching(if you even can call it like that), we are just creating more RP actions for both us and you people, anyways I am just suggesting about decreasing the whole thing because it seems little bit overpowered if you can still get in our "Anti Cop Interior" with losing around 6 people in your squad. Just because you are a COP doesn't mean you guys have to defend your own "group", atleast be neutral lmao because I would've suggested this even If I was maining Police/SWAT etc. You all can't be serious that you think bringing more than 10+ people with full armour makes it simple for us to even have a chance of fighting you guys off when you go out and in all the time with less time to armour yourself with. 

  15. I've noticed that everyone is complaining about SWATS armour when it is actually the wrong thing we are focusing on. I've gone through a body when I was going through our house and I found out he got damaged over his limit 2x times. We build "Anti Cop Interiors" because of SWAT/PD is too hard to handle in these scenarios, they can just run out and in every minute they get low and restart their health within a minute.. We could atleast increase their minutes like the criminals or atleast add 40 seconds more to it, because the armour ain't a problem in my view it is just that they can refill it like gods which is overpowered in my eyes.
     

     

    Desert eagle: 368 damage
    Sniper Rifle: 82 damage
    M4: 190 damage
    Shotgun: <-- this doesn't count because it varies from range.
    MP5: 20 damage

    Result: 660 damage overall.
    sa-mp-359.thumb.png.9a150aeb32af08dee6f66c953792250d.png
     


    This is the HP total in the raids basically:

    7 people defending: 1.4k hp overall(can't armour up within 2 minutes because you've been shot recently)
    12 people attacking: 3k - 6k hp overall(because they can armour up easier than us)
     

    now when the update is coming so swats get lowered armour it will be like this:
     

    7 people defending: 1.4k hp overall(still the same cooldown as usual)

    12 people breaching: 2.6k - 5k hp overall(they can still armour up as usual)
     

    If this was fair with normal armour value on swats it would've been played out like this:
     

    7 people defending: 1.4k hp overall(still the same cooldown as usual)

    12 people breaching: 2.4k - 4k hp overall(they can still armour up as usual)
     


    I think the armour value that swat is not a problem, I really guess it is the cooldown they have on their shit. It should really be increased time for cops/swat so they can't armour up easier than anyone.

     

  16. On 10/5/2018 at 7:52 PM, Huntsman said:

    One thing I miss here in Mudoo is SAFD/EMS cooperation with SAPD. SAPD should cooperate with SAFD more, roleplay bullet wounds when getting shot and so on, or get medics to be present during a , lets say, hostage situation. 

     

    Other than that, cops usually only call medics when there is a body to bag. Otherwise they would much rather spam soda than invest time into roleplaying a medical situation. Cops are the ones that can provide the medics and FD with most RP situations, but they just prefer not to.

    I've been helped by the SAPD once when I had a fire situation before, they blocked off the road and made it safe for the civilians. I rather have some more of that RP when SAPD contact us for some backup or let us put up some blockade on the road, but I guess they call the army/swat for those things. My focus is only at firefighters because that's the only thing I've played and I'm more entertained to extinguish fire/remove obstacles/help others to block the road so civilians avoid ramming straight into the obstacles on the road or other scenarios instead of playing SAPD/EMS/Criminal or any other jobs.

    (This is from my perspective, I see that they are focusing more at scripting for the civilians than focusing scripting and adding things for the jobs players often don't play. 90% plays civilians/police because they are up to date, they are also the funniest to play in the players eyes but some of the players wants to play the other jobs that exist on this server as well and I clearly understand why people play civilians because they want to grow weed, cook heroin and do other criminal stuuuufff just to earn that easy earned money, no argue about that one. Last firefighters update was 2 months ago which isn't that kinda long ago, but still it has some things I want and probably others players that play firefighters on a daily basis and I know you can't script everything under 1 day because you have to balance it and test it, It's also understandable why the other jobs getting updated almost every week and that's because people play these jobs and come up with ideas what could be added/fixed and it's kinda hard for the firefighters to actually find any fixes when we are restless under 30 minutes with just driving around, I found many places where you have to spray through walls to extinguish the fire and I will report it to the bug section, but that's something that no one else has noticed and I lose the RP feeling I want when I extinguish fires like that. This is just how I see it and but I think firefighters/EMS should be noticed more.)
     

    SAFD can help SAPD in so many ways, but the thing is that we never get contacted when they have emergency calls because they don't feel like they need our help as you said. That's why I suggest they add more missions to firefighters so you don't have to idle 30 minutes with just sitting in your fire department, I want some intense gameplay when playing as a firefighter because I'm starting to lose the feeling when I sit in that FD doing nothing. I can't do anything when patrolling the city as well, people just getting chased by the police meanwhile I sit there driving around the city. Still tho I like the thing when SAPD called SAFD/EMS for more help than just body bags.
     

    I actually saw some firefighter calling out in the emergency calls that they would pick up body bags and I mean that's not what I want to do as a firefighter for 30 minutes when waiting for the next mission as a firefighter.

     

  17. Is it possible to add more missions for fire fighters? I played it for 30 minutes and got 1 missions completed under that, is it possible to add more missions available for firefighters?

    I was thinking of a system like this.

    1 player = 2 missions up. (reset time 10 minutes real time)
    2 players = 3 missions up. (reset time 10 minutes real time)
    3 players = 4 missions up. (reset time 10 minutes real time)

    and so on.. so it doesn't get boring playing that job, because I wanted to main firefighter but now when I can't do missions the only thing I do is just roam around the city for no reason, just watching others grow weed, gettin chased by other people, people gettin killed. I want firefighters job to be more funnier than ever, not just for me but for others.

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