Chip Posted February 5, 2024 Share Posted February 5, 2024 QUICK TRAVEL 1. GENERAL RULES 2. ROLEPLAY RULES 3. DEATHMATCH, KIDNAP AND ROBBERY RULES 4. SCAM RULES 5. VEHICLE RULES 6. PROPERTY RULES 7. POLICE RULE 8. MISCELLANEOUS JOB RULES 9. MISSION RULES 10. GROUP AND TURF RULES 11. CHARACTERS RULES 1. GENERAL RULES 1. Accounts: Do not share your account. Do not use multiple accounts; play from only one. Do not use tools to hide your identity. Use appropriate names without symbols or famous names. 2. Chat Usage: Avoid spam or all-caps messages. Use English in public chats. No advertising for other servers or malicious websites. 3. Behavior: Be respectful and considerate. Roleplay disrespect must fit the situation. Avoid disruptive and immature behavior. 4. Bug and Exploit Use: No using game bugs or exploits for advantage. Do not misuse scripts or hacks. 5. Use of Hacks or Advantageous Mods: No use of hacks or advantageous modifications. 6. Common Sense: Use common sense, avoid unfair advantages. Actions causing discomfort or disruption are not allowed. Do not assist others in breaking rules. 7. Administrator's Decisions: Follow admin decisions; they consider unique circumstances. 8. Punishment Evasion: Do not evade punishment or leave during admin communication. 9. Trade or Sale: No trading game items or accounts for real money. 10. Reports: Only report actual rule violations. Do not fabricate evidence or make false reports. 2. ROLEPLAY RULES 1. Powergaming: Do not force actions upon other players without giving them a chance to respond. Do not roleplay the use of items you don't possess through scripts. Avoid roleplaying actions that are physically impossible for a human, like killing with one punch. 2. Metagaming: Do not use out-of-character information in-character. Do not share in-character information in out-of-character chats. Do not act on information obtained through out-of-character means. 3. Failure to Roleplay, Poor Roleplay, Unrealistic Roleplay: Roleplay is mandatory; refusing for any reason is not allowed. Only administrators can pause an active situation. Avoid inappropriate roleplay (sexual, gore, etc.) without consent. Roleplay /seat, /drag, /(un)cuff, /(un)tie actions Stay in-character; use appropriate in-character chats. 4. Fear Roleplay: Roleplay fear when outnumbered (three or more opponents if alone, five or more if two). Not mandatory when both sides have larger numbers (over three players on each side). 5. Character Kill: Group leaders can character kill members as long as sensible reason exists. Players committing character kill to avoid court consequences require management approval. Once character killed, your name must be changed. 3. DEATHMATCH, KIDNAP AND ROBBERY RULES 1. Deathmatch, Killing, and Dying: Do not shoot or kill players without a valid and sufficient in-character reason. Do not initiate shootouts over petty reasons, such as: insults, traffic stops, vehicle accidents, etc.. In petty situations involving police (IE. traffic stops, checkpoints): Do not open fire until evading is no longer possible (IE. your vehicle flips, is disabled, or you're boxed in) Do not call backup in these scenarios, only occupants of your vehicle are permitted to aid. Do not kill with a knife without prior roleplay. Do not backstab players with knife during combat. Do not revenge kill; once you die in a scene, you cannot hunt for the players involved in it. Do not return to a scene after death; wait for it to conclude. Do not request backup for minor situations. Minor situations are considered traffic stops and situations derived from traffic stops, checkpoints, etc. Do not kill a friend or ally to prevent seizure or robbery. Do not kill EMS until you have provided a warning to leave and 10 seconds to comply with that order. 2. Robberies and Kidnaps: Robberies Not allowed to rob from police lockers or group HQs without management permission. Not allowed to rob walkie-talkie or phone, unless it's a kidnapping scene. Not allowed to conduct stickup robberies: "STOP, HANDS UP!!", unless at an active weed field or drug shack. Not allowed to rob knocked players who you just randomly come across on the streets. Not allowed to rob new players (under level 5). Kidnaps Not allowed in safezones (including group safezones). Not allowed to kidnap new players (under level 5). Allowed to kidnap rival group members without admin permission. Civilians and on-duty government may only be kidnapped with permission of senior admin or higher. In all cases, kidnappers must roleplay and give opportunity for negotiations to be held. 3. Safezones: All government buildings are safezones (police departments, hospitals, fire departments, city halls, ...) Group headquarters with marked zone on the map are considered safezones. Casinos are considered safezones. 4. Aiding: Players can only aid each other if: They are in the same scripted group. They are in the same scripted squad. They are in different scripted groups but under same scripted alliance. Players that aren't in criminal groups may aid police when directly asked by police in a scene. 4. SCAM RULES 1. Gambling: Gambling scams are not allowed inside casinos. Use scripted methods to prevent being scammed. No refund if scam occurs and it was preventable. 2. Property Scams: Property scams are not allowed. Victim will be refunded if scam occurs. 3. Vehicle Scams: Vehicle scams are not allowed. Victim will be refunded if scam occurs. 4. Illegal Scams: It is allowed to scam in illegal deals (drugs, weapons, ...) No refunds unless the scammer broke a rule (ie. quitting in deal) 5. VEHICLE RULES 1. Vehicles: Do not carjack players unless they're actively being pursued. No standing on moving vehicles (carsurfing), except on specific ones. Allowed vehicles for carsurfing include dumper, bobcat, patriot, flatbed, walton, etc. Exception for kidnapping victims in the trunk. Avoid intentionally reckless driving causing collisions. No parking vehicles on top of other players (carkill). Limit on-foot rams during shootouts. No using helicopters or airplanes to ram on-foot players or vehicles without admin permission for events. 6. PROPERTY RULES 1. Safe: Safe must not be placed on ceilings (roof) or underneath the floor. That means, safe may only be placed inside horizontal walls. Safe must not be blocked by solid, immovable furniture objects. That means, as long as the safe can be accessed by anyone, it is fine. Safe can be hidden inside the wall (can be invisible to the eye) as long as it's accessible by command. Safe must not be placed far away from the wall to make others unable to access it. 2. Furniture: Do not build solid, tall walls around your home using furniture. Max that's allowed is making a low hedge around the property, if it looks appropriate. Do not use solid, immovable furniture to block access to weed pots or weed growing area. Do not use solid, immovable furniture to block access to storage safe. 7. POLICE RULES 1. Law Enforcement (and Military): Law enforcement can open fire on vehicles aiding a pursuit if they interfere. No intentionally suspecting players randomly for annoyance. No suspecting players with intent to increase their wanted time. Special vehicles "Hunter," "Hydra," "Seasparrow" can only engage fleeing aircraft, not ground targets. "Rhino" and "AC130" use requires management permission. No annoying or disruptive behavior without reasonable purpose. Corrupt activities need prior management permission with in-character justification. Petty corrupt activities that don't cause major financial loss don't need permission. Law enforcement can shoot suspect vehicles if rammed on-foot, only at the incident location. Drive-by shooting allowed on suspect vehicle if: Regardless of the vehicle, the suspect has at any point opened fire at law enforcement. Regardless of the crime, the suspect is using duneride or monster truck. 8. MISCELLANEOUS JOB RULES 1. Generally: All jobs must be utilized for their intended purpose, in the intended way. Any abuse, misuse of a job may result in punishment 2. Firefighter: Firefighters cannot use fire extinguisher, chainsaw, or water cannon against players. 3. EMS: Medics cannot participate in turf wars. Players cannot join EMS duty solely to revive friends or allies. 4. Mechanic: Players cannot join Mechanic duty solely to repair friends' or allies' vehicles. 9. MISSION RULES 1. Jewelry, Museum, Bank Heist: Hostage advised but not required. Negotiator check allowed for hostage status. Police may breach if no legitimate hostage. No harm to compliant hostages. Hostage must be released after the heist. No aiders outside /heist members. No tactical forces or allied groups. Drive-by allowed for both parties. 2. Securicar Heist: No shooting the securicar heist members until they are transporting the securicar. Securicar heist members are allowed to shoot anyone attempting to steal the truck from them. Everyone is allowed to shoot the heist members, if intending to deliver the truck themselves. 3. Other Missions: Police are allowed in the following missions (without SWAT): Jewelry, Museum, Bank, Securicar Heist Smuggle Mission (the regular briefcase smuggle mission) Police are not allowed to participate in any other missions unless specified above. Do note, police do not get alerts of missions ongoing, so situation might occur where they engage you by mistake. 10. GROUP AND TURF RULES 1. Turf Rules: Only turf defender group and allies can attack turf attackers. Job abilities and vehicles are prohibited in turfs. Police may not intervene until the turf stops flashing. Explosives allowed in turfs Except for IED attached to aircraft or IED planted and detonated within 1 minute after exiting aircraft 2. Attacks: No attacks near group headquarters without admin authorization. Hostile actions include shooting, kidnapping, robbing, etc. 3. Business and Criminal Group Rules: "Passive" group is a group that wishes to have no enemies or allies. They cannot engage in turf wars. They cannot attack, in any way, any other group members. They cannot join alliances. They can defend their drugs (weed field, heroin shack, journey van) if attacked. Business groups must utilize vehicles appropriate for the group specialization. Furnishing group may only possess vans and pickup trucks. Trucking groups may only possess trucks and vans. Taxi group vehicles must have taxi sign attached on roof or dashboard. Only rental and dealership groups may possess sports vehicles for purpose of selling and renting. Do not store illegal items in business group vehicles or properties. Groups are not allowed to grant any management permissions to ranks below level 95. Group rank that is not obliged to use VAC may not be given to group leaders. It's for players with low group rank with VAC issues. Group leaders must have VAC working. 4. Government Group Rules Any person that is about to assume a group leadership rank equivalent to Commissioner, Director, General, Chief or become their Deputy or Assistant must be approved by Server Management, before appointment to the specified position within their faction. Government groups must be led in a way that complies with the server standards set forth by the Server Management and with the server rules. This includes the lore of the specified government group (vehicles, skins, weapons, rules, regulations, guidelines, ranks, general appearance, and so on) Server Management may revoke any changes or decrees within a government group if said changes or decrees are in violation of Rule 9.4.2. Server Management may remove a government group leader if the specified leader is deemed unfit for the role of the specific government group. Server Management acts as "United States Congress" and "Office of the United States President" in an in-character manner, as the ultimate in-character legislative and executive Government branch. Government factions cannot operate outside of their defined jurisdiction without invitation by the official member of the agency governing the jurisdiction in question. 11. CHARACTER RULES 1. Characters Rules: You cannot in any way, shape or form, directly or indirectly, interact with your own characters. You cannot transfer money or assets between your own characters. You cannot use third persons to transfer assets or interact with your own characters. You cannot use information you obtain with one character in your other character's gameplay. It is up to group leaders to decide whether they will accept individuals who use characters or not. Each character must be in different groups, you cannot be in same group through several characters. Each character must have a unique name, you cannot have similar names between characters. 1 Link to comment Share on other sites More sharing options...
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