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Cyclone

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Posts posted by Cyclone

  1. ok if you think its pointless then make jail time into 10 minutes or more then it will be useful also make it so that when you get jailed you lose your weapons

    btw lmao seizing drugs is cold, from this suggestion we can assume you are a criminal in any way, cops dont touch any fucking drug except the corrupt ones do your research before suggesting

    inb4 matthew adds to server


    breaking news
    crime rate drops from very hihg to low

  2. Maybe add more legal jobs so Volunteers can do them? There are shit ton of jobs out in the real world while we are stuck to few, make the income of lumberjack, trucker etc. more so people actually play them too. Balance the job income before balancing cops and criminals, this is turning into a CnR server including firefighters and medics.

  3. I think it would save time of most people including me, I always spend some time setting my /carsign /callsign /clothing /siren roof etc. to become understandable and blending in with other officers.

    About my first suggestion, today a guy named Aslan Chinar which was cuffed and being dragged to the police cruiser rp-ly ran off and smuggled the case in the red marker. 

  4. 1. Cuffed suspects shouldn't be allowed to smuggle the case in any way.

    2. PoliceRadio1 on Left/Right Thigh bone should be moved to Left/Right Shoulder bone or Spine bone, I don't know how it's logical to reach for your thighs while holding a two handed weapon to report your situation in a shootout, it would be easier to have it on your shoulder/chest so you can just tell about it directly into the radio.

    3. Every single PD/CSD/CID/SWAT vehicle should have it's own carsign. Remove /carsign and set the carsigns into the vehicles itself, this can also help Volunteers with no idea, and prevent trollers from abusing /carsign.

    4. Remove /callsign, every single cop uses a vehicle, on-foot duty isn't a thing like in real. Make it so that whenever you get into a cruiser, it automatically sets your callsign to the carsign of the /carsign the vehicle is set at. This can prevent people from forgetting to switch /callsign, help Volunteers with no idea and prevent trollers from abusing /callsign. 

    P.S: Every black cruiser is set at ADAM-1/2/3/4... and whenever a cop passenger gets in, it turns into LINCOLN-1/2/3/4... and also change the callsign of the people inside the vehicle, this won't work on civillians that are being transported via cruiser.

    3a. If 3 and 4 can't get implemented, make a list to see which /callsign-s are taken.


    @Macon Ravenwood @AjaxM @Spike @EricHoward  

  5. Might try this, seems like Marlin gives good money. Gotta try this with the old tactics from Argo IVMP though, throw all the fishes in the sea if it aint the most expensive one. 😂😂

  6. 1. Why are you looking in a perspective that Firefighters are a gang, Mini me? The armour could be pretended as fire resistant jacket/uniform and can be given by high rankeds to volunteers and others whenever there is a high scale fire with SCBA or whatever the equipments are called. Also high scale fires aren't only in exteriors (a.k.a city hall fire in governor's office).  Supported a lot.

     

    2. Supported, group kick only works for that moment, the abuser or lawbreaker can return and pass the exam again.

     

    3. I think it's already a thing to place barriers, still though, if there isn't a thing, supported.

  7. More corpse space for EMS vehicles

     

    Since huge shootouts happen nowadays, EMS is called often to cremate bodies. And most of the time EMS is not available or there is only one paramedic. EMS also gets so little money on cremating corpses. I spent 20+ minutes on cremating 9 corpses after a Gambino shootout yesterday and all I got was maximum 4k. Either make body cremating easier by adding more corpse space to EMS vehicles, or make body cremating prices higher. I don't want to waste my precious time just to earn 4k. I could have of went and did a fire mission by myself and earn 3k in less than 5 minutes, but I decided to cremate corpses just because cops asked me nicely and MatthewC and Luis Mondaco(?) helped me in carrying the corpses. 

     

    Beanbag Rounds

     

    We all know beanbag rounds I assume. They are loaded into shotguns and used on people that doesn't want to go into jail. It hurts a lot but it's less than lethal force and it doesn't taze you, it just hurts you and makes you collapse to make cops' job easier. I am thinking this could be added to the game, just like Silenced Pistol for Tazer, it could be like Combat Shotgun for Beanbag Shotgun with a cooldown between shots. It could be used on unarmed suspects that do NOT want to give up, but is also stuck in one place or armed & aiming suspects which doesn't want to shoot or give up. Taser is used for running unarmed suspects and armed suspects which isn't aiming etc. and I assume the taser isn't used on aiming suspects since the twitching can make the suspect press the trigger and make a dangerous situation, beanbag could solve that problem.

     

    +Officers should get permission before usage of Beanbag shotgun.

     

    "[SAPD Radio] Lieutenant Y [low]: The suspect is unarmed but he doesn't want to give up, he can't run too, deploy the beanbag./The suspect is armed and he is aiming, but not shooting. Deploy the beanbag shotgun."

     

    "[SAPD Radio] Officer X [low]: Beanbag deployed, ready to fire when ordered."

     

    "[SAPD Radio] Lieutenant Y [low]: Shoot the suspect with the beanbag."

     

    Jasper would shoot the suspect with the beanbag shotgun, the suspect would collapse with /lay or /injured, unable to do anything, and the effect would last longer than taser since the beanbags REALLY hurt when fired in short distance, the suspect would get frisked, seized and arrested.

     

    /beanbag

     

    Given to SAPD officers(and)+ , but can ONLY be deployed near cruisers/ranchers/swat vans etc.

     

    Combat Shotgun (or one handed sawed off shotgun idk tbh combat would be better) for the beanbag shotgun.

     

     

    Shaking animation for taser and longer duration for taser

     

    People that played Argonath RPG would know about this. The /ill animation, the one where the person would be laying sideways but also twitching. This should be implemented for taser, it unamuses me seeing the suspects freeze on foot, it completely destroys the fun for me. And the short duration of taser unamuses me too. I witnessed a newbie trying to escape after every time the taser is shot and the effect ends. Either add a /volt 2000-8000(or whatever) for this which would make the duration shorter or longer, or just make the duration long enough. Also add the /ill animation to the game (I didn't saw it in /animhelp or /injured types, so correct me if I am wrong) and make it for taser too.

  8. Instead of showing the name, how about firearm serial numbers? When you buy it from ammu-nation it gives you a weapon license with the information of the firearm, the time it was bought and serial number etc.

    So when the cops /inspect they can see the serial number of the weapons and they can go to an ammu-nation to find the owner of this gun, but not done yet, the ammu-nation seller will only tell you how he looks like

    tl;dr gun serial numbers should be added

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