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Posts posted by TiMoN
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Cocaine is a highly potent stimulant and very commonly used recreational drug. I suggest adding a fourth drug that's only obtainable to warehouse owners only. I'll explain this in two stages.Stage 1:A big ship from Vice City docks somewhere in San Fierro with 5 kilograms of fresh cocaine once. Players will have to compete who can unload the most shipment(for example teams that defend and teams that unload) into trailers similar to Fabric/Metal. Each crate contains 100 grams of Cocaine and if its carrier is killed, it is destroyed. So 50 crates will be unloaded into a trailer by competing groups/families.Stage 2:Players who successfully manage to unload cargo will have to deliver it to their warehouses while avoiding being raided by competing faction members. Once all crates have been unloaded the cocaine becomes available for withdrawal from the warehouse similar to gun parts. Players can later trade it in between themselves or sell it to the dealer for a high premium(say around $150 to $200 per gram.)In conclusion this addition will prove to be a fun activity for ultra-competitive groups that like to risk it big in exchange for bigger rewards and will surely attract many players, perhaps even cops who might attempt to destroy the cargo?Edit: Cops will also get the chance to seize the cargo in specially spawned Securicar(at SFPD perhaps) which will later be need to be taken to LSPD and destroyed for a lower reward.RE-SUGGESTION:
Instead of just the Ship scenario, I and amongst some players and admins have thought of an idea that would be far more balanced and enjoyable.
Introduction:
Every day from 16:00 to 22:00, a random scenario will be triggered, everyone in the server(including cops) get a warning that a cocaine shipment of around 5,000 kilograms has arrived in San Andreas from Vice City. Players will have to race and compete against each other to steal the cargo and sell it for a very high markup(much higher than heroin, else no reason to participate). The cocaine will spawn in a container similar to this below and players will unload it into trailers/vans. Once loaded they will deliver it warehouses where it can be then withdrawn and shared among each other or sold to the dealer.
Scenario 1:
It's exactly like the suggestion above, a ship spawns somewhere at the docks with two containers like pic related showing "Cocaine: 25/25" to total of 50 crates. Players will have to unload it to into vans/trailers and deliver to their warehouses. It would be randomized to spawn at a random dock in SF(there are four major docks in San Fierro).
Scenario 2:
Crashed Plane scenario. A plane crash somewhere in Bone County/Tierra Robada(again randomized location, could be anywhere from Fort Carson to Bayside), a plane crash object with dead bodies is placed and two cargo containers like above are placed. Players unload and deliver to warehouse.
Scenario 3:
Fallen Crate scenario, 1-2 cargo containers are spawned somewhere in Red County/Flint County, players have to find them and unload the crates into their vehicles and deliver.
Police:
Cops would also be invited for this, they would have to load the cocaine in specially spawned Securicars(with maybe like 3000 HP?) and deliver it to LSPD to have it destroyed for like 50-75 per gram. In addition, rogue officers could steal some coke for their own and load it at a friend's warehouse, where they would earn MUCH more.
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7 hours ago, Vladislav said:
Nobody pays to enter a bar irl.
I suggest increasing the food/drink prices instead.
Yeah you do, it's called a service charge and it's usually added to the bill.
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boombox sounds great(pun intended)
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Heroin and meth aren't that different regarding profit per hour(600g/hr meth vs 750 g/hr heroin.)
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I suggest adding an entry fee for certain businsesses that cannot sustain themselves through sales profits alone(bars/clubs/casinos). These businesses also charge entry fees irl so their existence in game wouldn't break any immersion.
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Allow usage of drugs in combat and allow cops to re-armor in combat, still balanced but more shootout fun.
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Right now, rumpo/boxville/mule/benson/burrito/pony/yankee have same storage spaces for crates. I propose upping this space based on car size otherwise there's no point in buying more expensive vans/trucks than the 53k Rumpo.
Pony/Burrito: 15 Fabric/Materials
Rumpo: 20
Boxville: 25
Mule/Benson: 30
Yankee: 40
All Trailers(As is): 50
Note: right now you can't even use pony for crates
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It's informative, good command when responding to backups and/or finding drug fields.
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10 hours ago, Rizzi said:
I don't support this idea. Its purpose is pure DM. Nobody would roleplay anything other than interacting with a script.
What I would vouch for though is a faction of hitmen. Someone from the staff could lead it and ensure that everything is roleplayed. The leader of the agency would prevent people with DM intentions to join. Add a strict RP training and not only. Of course there could be a variety of other strict requirements, this is my basic idea overall.
But if we let every random person take hits, I can tell right now it will be abused as hell and DM will occur rapidly.
1 hour ago, King said:Not supported,
A group would a good choice, I support the idea Rizzi suggested.
We all know where this idea comes from. If you bother to check you'll find those factions riddled with nepotism and favoritism. There'll be no "roleplay trainings" or "strict RP", it'll be a matter of spamming binds and blowing up someone with C4 or knifing their throat.
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32 minutes ago, Mr.Pacho said:
This will promote DM.
its a light rp server, your idea of DM is someone's idea of rp
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None of this complicated go to X secret place to put hits and someone goes to Y place to accept them. Just make a simple command like /sethit ID Amount Reason, then an announcement will be displayed for everyone in the server(except police and maybe those in the same groups as the victim and the victim) to /accepthit ID. The victim will get a warning that someone is coming for them, after that you kill that guy and you get your money, end of story.
Also make it so that you can't place a hit on someone that killed you in the last 15 minutes. Admins will get the message of who placed the hit and who accepted it so they can check if there's any RK.
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Nice thread design, I support being able to rob businesses.
You can have 1-5 people rob one(max 5 including you), each player adds 2 min to the timer(max 10 min) and 1% to the profit(max 5% of the business profit is robbable). If a business is succesfully robbed a 4-6 hours cooldown is put, if failed its like 2-4 hours.
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best server 200/200 soon
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It's realistic, it makes sense and most pickup trucks are so slow it's just gonna be a way to balance them out.
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Side job for Medics as Coroners would be great, they bag dead bodies and deliver them to the morgue in vans for like 1k-2k a pop.
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ya shortcut like /anims or someth would be gr8
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successful as fuck best server carbon & andeey on suicide watch
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good luck comrades
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Cocaine
in Implemented Suggestions
Posted
reserved for re-suggestion after discussion with players/admins