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War Consequences


CraZe
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The recently added war script while is functioning, some key components are left out. Two groups just now left the war without any consequences or anything to pay and more groups will follow.

 

There needs to be consequences for both joining the war and leaving the war;

 

  • Groups joining the war would require both sides approval (currently implemented I believe)
  • Groups can also force war other groups by management approval with proper reasoning. This would put an impact on what groups do and how they act with other groups
  • Groups joining the war would need proper reasonings as to why they both wish to war each other
  • Participating group leaders would need to sit down and discuss how they wish to play the war before it starts; whether it's organized attacks, shoot on sight etc
  • Groups in war wouldn't be able to report each other for reasons such as DM etc as long as it doesn't break the terms set in the first meeting
  • Every war participating group would need to pay x amount of money ( 10 million is a fine amount )
  • Winning group takes all the cash while losing group simply loses the cash they had deposited

 

Additionally those groups that perform terrible in wars should be looked into as to why they are performing bad and if they deserve to stay open. Leading a group shouldn't be everyone's right

 

 

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11 minutes ago, CraZe said:

Additionally those groups that perform terrible in wars should be looked into as to why they are performing bad and if they deserve to stay open. Leading a group shouldn't be everyone's right

 

 

u wanna close a group because they haven't played enough uif?

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24 minutes ago, CraZe said:

Additionally those groups that perform terrible in wars should be looked into as to why they are performing bad and if they deserve to stay open. Leading a group shouldn't be everyone's right

Not every group is made for DM 💀

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1 minute ago, Tom said:

Not every group is made for DM 💀

Running a criminal group shouldn't be as easy as it is right now and I'm not saying it should be closed just based on that but should be considered for group review

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3 minutes ago, CraZe said:

Running a criminal group shouldn't be as easy as it is right now and I'm not saying it should be closed just based on that but should be considered for group review

Shit man, if you want a fair war where the other side is as good as you,  go get in retirement and wait till another DM group opens up, as simple as that

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3 minutes ago, Tom said:

Shit man, if you want a fair war where the other side is as good as you,  go get in retirement and wait till another DM group opens up, as simple as that

We know Gambino is weak in terms of DM we know you like to RP hence groups can always set fair grounds with each other to promote fair fight; this can be in many ways such as limited snipers for TKGS while unlimited for Gambino

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36 minutes ago, CraZe said:

Groups can also force war other groups by management approval with proper reasoning. This would put an impact on what groups do and how they act with other groups

do said groups get pressured into war, not quite grasping this one 

contradicting this:

39 minutes ago, CraZe said:

Groups joining the war would require both sides approval (currently implemented I believe)

as you said there is mutual intention to war

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1 minute ago, In Memoriam said:

do said groups get pressured into war, not quite grasping this one 

contradicting this:

as you said there is mutual intention to war

Well if you raid another faction expect retaliation.

This is what he means by forcing war.

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3 minutes ago, In Memoriam said:

do said groups get pressured into war, not quite grasping this one 

contradicting this:

as you said there is mutual intention to war

X group can war Y group with mutual agreement for reward / settle beef / etc

       Or

X group forces war on y group because of z reason. The reason can be: kidnapping group leaders. Y group can avoid the war by paying or doing whatever the X group tells them to do

 

Edited by CraZe
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8 hours ago, Jiko said:

Didn't log for 2 days and found out we're in a war now. Nobody asked any leaders

 

True indeed this was very rushed and was started without groups approval, I believe we ignore this trial run (who won who lost) but work on the issues that occured in it. I believe locmax is redoing the script to a group(s) vs group(s) 

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Very simple stuff,

 

If your group is not strong enough > then don't act like it

Shit sub par groups acting like they run the city and kidnapping strongest group's high ranks and expecting to go away with it with no consequences and not to mention, going to server managers to intervene when they get attacked back. If you can not take on the strongest enemies then don't do it, pick enemies of your own size first.

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On 12/24/2021 at 8:34 AM, Champion said:

Very simple stuff,

 

If your group is not strong enough > then don't act like it

Shit sub par groups acting like they run the city and kidnapping strongest group's high ranks and expecting to go away with it with no consequences and not to mention, going to server managers to intervene when they get attacked back. If you can not take on the strongest enemies then don't do it, pick enemies of your own size first.

Wow mukul very stronk 

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