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Showing content with the highest reputation on 09/26/2022 in all areas

  1. Hello dear players. The management team took the last few days to go over the survey responses. Each and every response (except the unserious ones) were considered and discussed by the management team. We will file the responses at the bottom of the post in case you are interested into what players have been submitting in the survey. We identified some recurring issues: Roleplaying players and groups are being ignored; We are not enforcing roleplay enough through rules; We are not sufficiently strict in server rule enforcement; Our staff need training on dealing with situations; We need to reward and support roleplaying players and groups; A lot of the survey responses complained of the lack of roleplay, excess of deathmatch, unsatisfactory staff performance and the lack of quality in the player base. Our solutions to the aforementioned issues are: Roleplaying groups and players receive a special status in-game visible in different places For example, in /listgroups, groups focusing on roleplay will have a special [roleplay] label beside it These roleplaying groups would have discounted price for elevators, gates, additional HQs and other These roleplaying groups which are criminal would have better prices at the drug dealer or reduced weapon crafting parts The roleplaying players would have reduced price for custom numberplates, /loyalty perks and other alike The roleplaying groups would receive extra vehicle slots and a third group HQ The status of a roleplaying group or player would be issued based on player's or group's performance over an extended period of time The status can be revoked at any point should the group or the player stop roleplaying Motivate player-player interaction through script As suggested by Pablo, different criminal group types can produce different items, such as: Mafia can produce snipers and grenades Gang can produce AK47 and molotov Cartel can produce M4 and RPG This would force other groups to make deals with groups to purchase weaponry that they cannot produce themselves Similarly, for drugs: Mafia can sell heroin Gang can sell cannabis Cartel can sell cocaine and meth This would mean that if a certain group wants to sell heroin, but it's not mafia, they have to contact a mafia and sell to the mafia rather than to the scripted dealer In addition, we are considering restricting drug sales to the scripted drug dealers for non-groups altogether so individual players who want to sell drugs must reach out to one of the criminal groups Boosting legal jobs Making legal jobs nearly as profitable as the illegal jobs (such as drugs) Ensuring players who take jobs actually perform the tasks of the job Adding new roleplay positions in government such as State council - it would have around 6 members who would be handpicked from applications based on their punishment history, knowledge of roleplay, in game activity and interest into political roleplay The state council's job would be legislative - to approve or disapprove of law changes by governor, to hold oversight over the governor's activities, to ensure finances of the state are being managed well and to allocate certain amount for projects and activities and so on Improving staff quality Staff members would be vetted out more strictly, meaning those with bad history would not be recruited We would develop a training program so that staff improves in their ability to investigate and handle situations Developing a more efficient way for reporting, as it tends to happen that staff get swarmed by complex reports in-game which take too long to handle, resulting in other reports piling up and being unhandled This would mean any report that would take more than a few minutes to handle in-game gets directed on forum Improving player quality and roleplay quality More strictly enforcing rules on behavior and decency (no toxic or childish behavior) More strictly enforcing rules on names (no more "glock_14", "donald_trump", "dinko321" type of names) Removing patriots and other military tier vehicles from population (keep it only for groups) Removing vehicle armor levels from privately owned vehicles (if it's above 1500 hp) and keep it only for groups Link to the survey responses posted in our discord - LINK [check pinned messages]
    2 points
  2. *You are walking down the street as you notice a poster that attracts your attention* * You take a look at it.*
    2 points
  3. What is your in-game name? Kiran_Chicha Which staff member banned you? Benson_Andolini When did you get banned? 09/25/2022 What is the ban reason? Mobile cheats Personal comment Hello respected management, Im Kiran_Chicha . Im really sorry to disturb your team and i really didn't know that other clients are not allowed in valrise smp , i feel very shameful for getting banned. I didnt use hacks, the client i use had no auto aim/auto track . I was only using that client for better fps and lag fix. If i get a second chance i will only use play store client, once again im sorry.I request management for a unban so i can continue playing in mobile and i will only use playstore client, thank you.
    1 point
  4. It will be a while before we do anything with vehicle armor levels, first we're going to implement the roleplay improvements with groups, players and staff.
    1 point
  5. Come on, if I say I'm leaving the game you will be the first to pm me for giving you that car
    1 point
  6. Just the Pats no, remove them from banned and IA players, keep them to the ones who are really active. I like my patriot . Also l suggest keep the armours on vehicle but don't let them be OP like have window, wheel, and 3khp all three. Let them have like window with 3khp,BP with window and like now 3khp BP without window.. If this not possible rip l will support...
    1 point
  7. There were no bullet proof vehicles in the start of Mudoo, yet we managed to have fun, did we not? If BP level has decreased from 3k hp to 1.5k hp, then deal with it? I'm sure the BP vehicles were not there in 2019 as well, yet people managed to have fun. It isn't Valrise CnR, the reason those perks are being removed is so people can actually role-play. Do you know as a dealership when we try to sell/rent vehicles to players, there's no role-play, just "ok, transfer me vehicle now". How is that fun? The server is making these changes so people are more dependent, and it doesn't make sense for everyone to have bulletproof/armoured vehicles, that too 3k hp. Be grateful with what you're getting, and stop being whiney.
    1 point
  8. LA crime rate is high, do you see people in LA roaming in BP cars, and extra armours and shit? No. Stop being whiney, and work with it. You're a senior administrator, it ain't a joke.
    1 point
  9. @LocMaxdo a poll abt 3khp stuff
    1 point
  10. Amazing. Please implement it as soon as possible.
    1 point
  11. Thaat armour thingy seems a bit too excessive. For granted yes, some vehicles with armour and especially with BP are way too OP. But to me, it seems a bit too much, for example if you have armoured (not BP!) car like Admiral, Washington or similar. Which are not that fast you know.
    1 point
  12. Amazing, I would like to see all of them implemented.
    1 point
  13. Where is the economy fix? it's the most fucked up thing in the server yet y'all just ignored it tf, people won't "roleplay" better just cuz you give them perks, they already SUPER rich, they don't need reductions and better deals, they'll buy whatever they need anyways
    0 points
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