Hello dear players.
The management team took the last few days to go over the survey responses. Each and every response (except the unserious ones) were considered and discussed by the management team. We will file the responses at the bottom of the post in case you are interested into what players have been submitting in the survey.
We identified some recurring issues:
Roleplaying players and groups are being ignored;
We are not enforcing roleplay enough through rules;
We are not sufficiently strict in server rule enforcement;
Our staff need training on dealing with situations;
We need to reward and support roleplaying players and groups;
A lot of the survey responses complained of the lack of roleplay, excess of deathmatch, unsatisfactory staff performance and the lack of quality in the player base.
Our solutions to the aforementioned issues are:
Roleplaying groups and players receive a special status in-game visible in different places
For example, in /listgroups, groups focusing on roleplay will have a special [roleplay] label beside it
These roleplaying groups would have discounted price for elevators, gates, additional HQs and other
These roleplaying groups which are criminal would have better prices at the drug dealer or reduced weapon crafting parts
The roleplaying players would have reduced price for custom numberplates, /loyalty perks and other alike
The roleplaying groups would receive extra vehicle slots and a third group HQ
The status of a roleplaying group or player would be issued based on player's or group's performance over an extended period of time
The status can be revoked at any point should the group or the player stop roleplaying
Motivate player-player interaction through script
As suggested by Pablo, different criminal group types can produce different items, such as:
Mafia can produce snipers and grenades
Gang can produce AK47 and molotov
Cartel can produce M4 and RPG
This would force other groups to make deals with groups to purchase weaponry that they cannot produce themselves
Similarly, for drugs:
Mafia can sell heroin
Gang can sell cannabis
Cartel can sell cocaine and meth
This would mean that if a certain group wants to sell heroin, but it's not mafia, they have to contact a mafia and sell to the mafia rather than to the scripted dealer
In addition, we are considering restricting drug sales to the scripted drug dealers for non-groups altogether so individual players who want to sell drugs must reach out to one of the criminal groups
Boosting legal jobs
Making legal jobs nearly as profitable as the illegal jobs (such as drugs)
Ensuring players who take jobs actually perform the tasks of the job
Adding new roleplay positions in government such as
State council - it would have around 6 members who would be handpicked from applications based on their punishment history, knowledge of roleplay, in game activity and interest into political roleplay
The state council's job would be legislative - to approve or disapprove of law changes by governor, to hold oversight over the governor's activities, to ensure finances of the state are being managed well and to allocate certain amount for projects and activities and so on
Improving staff quality
Staff members would be vetted out more strictly, meaning those with bad history would not be recruited
We would develop a training program so that staff improves in their ability to investigate and handle situations
Developing a more efficient way for reporting, as it tends to happen that staff get swarmed by complex reports in-game which take too long to handle, resulting in other reports piling up and being unhandled
This would mean any report that would take more than a few minutes to handle in-game gets directed on forum
Improving player quality and roleplay quality
More strictly enforcing rules on behavior and decency (no toxic or childish behavior)
More strictly enforcing rules on names (no more "glock_14", "donald_trump", "dinko321" type of names)
Removing patriots and other military tier vehicles from population (keep it only for groups)
Removing vehicle armor levels from privately owned vehicles (if it's above 1500 hp) and keep it only for groups
Link to the survey responses posted in our discord - LINK [check pinned messages]